State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Third Person Games on Android in Switzerland Q2 2024

Discover the performance trends of the top 5 third-person games on Android in Switzerland during Q2 2024, including downloads, revenue, and active user metrics.

Top 5 Third Person Games on Android in Switzerland Q2 2024

During the second quarter of 2024, the top 5 third-person games on the Android platform in Switzerland showed varying performance trends in downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.

Last War:Survival Game Throughout Q2 2024, revenue saw a significant rise, peaking at around $140K in late May before experiencing a decline to approximately $88K by the end of June. Downloads fluctuated, reaching a high of 3.1K in mid-April and then stabilizing around 1.8K by late June. Weekly active users increased from 7.1K at the beginning of April to 9.2K by the end of June.

PUBG MOBILE Revenue for this game demonstrated a high degree of volatility, starting at approximately $32K in early April, dipping to $11K in early May, and recovering to about $19K by the end of June. Downloads remained relatively low and stable, with a slight peak of 812 in late April. Weekly active users showed minor fluctuations, maintaining an average of around 9K throughout the quarter.

Genshin Impact This game had a notable revenue spike of approximately $39K in late April, followed by a decline and a gradual rise to around $19K by the end of June. Downloads were modest, peaking at 499 in late April. Weekly active users saw a peak of 13.5K in late April, then fluctuated slightly, ending the quarter at around 10.7K.

Summoners War Revenue for Summoners War saw a peak of about $26K in late April, followed by a steady pattern around $13K towards the end of June. Downloads were minimal, with a peak of 64 in mid-April. Weekly active users remained relatively stable, averaging around 1K throughout the quarter.

Solo Leveling:Arise Since its release in early May, the game’s revenue peaked at approximately $41K in mid-May and then gradually declined to about $12K by the end of June. Downloads showed an initial surge of 4.8K in the first week of release, followed by a steady decline to 185 by the end of June. Weekly active users increased consistently from 4.7K in early May to 6.4K by the end of June.

These insights highlight the diverse performance trends of third-person games on Android in Switzerland during Q2 2024. For more detailed data and analysis, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024